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Verlag: Ponte alle Grazie, 2008
ISBN 10: 8879289659ISBN 13: 9788879289658
Anbieter: medimops, Berlin, Deutschland
Buch
Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Verlag: Editorial Ariel, 2012
ISBN 10: 8434404168ISBN 13: 9788434404168
Anbieter: Ammareal, Morangis, Frankreich
Buch
Softcover. Zustand: Très bon. Ancien livre de bibliothèque. Edition 2012. Ammareal reverse jusqu'à 15% du prix net de ce livre à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 2012. Ammareal gives back up to 15% of this book's net price to charity organizations.
Verlag: Booket, 2012
ISBN 10: 8408005227ISBN 13: 9788408005223
Anbieter: medimops, Berlin, Deutschland
Buch
Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Verlag: Círculo de Lectores
ISBN 10: 8467229578ISBN 13: 9788467229578
Anbieter: medimops, Berlin, Deutschland
Buch
Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Verlag: Springer Berlin, 2004
ISBN 10: 3540228829ISBN 13: 9783540228820
Anbieter: Buchpark, Trebbin, Deutschland
Buch
Zustand: Sehr gut. 2004. Gepflegter, sauberer Zustand. Außen: verschmutzt. Aus der Auflösung einer renommierten Bibliothek. Kann Stempel beinhalten. 1626652/202.
Verlag: Springer US, 2011
ISBN 10: 144198187XISBN 13: 9781441981875
Anbieter: Buchpark, Trebbin, Deutschland
Buch
Zustand: Sehr gut. 2011. Neubindung, Buchschnitt leicht verkürzt, Buchrücken leicht angestoßen 10012243/12.
Verlag: Círculo de Lectores
ISBN 10: 8467229578ISBN 13: 9788467229578
Anbieter: Hamelyn, Madrid, Spanien
Buch
Zustand: Como nuevo. CIRCULO DE LECTORES, Barcelona, 2008. Cartone. Condición: Bien. Estado de la sobrecubierta: Bien. LIBRO - Un paseo por la historia del pensamiento a través de las anécdotas de los grandes filósofos. - Ilustraciones de Anthony Garner. EAN: 9788467229578 Tipo: Libros Categoría: Libros universitarios y de estudios superiores| Humanidades Título: Filosofía para BufonesAutor: Pedro González Calero Editorial: Círculo De Lectores (1 febrero 2008) Idioma: ES Páginas: 180 Año de publicación: 2008.
Verlag: Springer Berlin Heidelberg, 2004
ISBN 10: 3540228829ISBN 13: 9783540228820
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The 7th European Conference on Case-Based Reasoning (ECCBR 2004) was held from August 30 through September 2, at the Complutense University of Madrid, Spain. ECCBR was born in Aberdeen, UK (2002), after a series of - ropeanworkshopsheldinTrento,Italy(2000),Dublin,Ireland(1998),Lausanne, Switzerland (1996), Paris, France (1994), and Kaiserslautern, Germany (1993). ECCBR is the premier international forum for researchers and practitioners of case-based reasoning (CBR) in the years interleaving with the biennial inter- tional counterpart ICCBR, whose 5th edition was held in Trondheim, Norway in 2003. The CBR community has shown for years a deep interest in the application of its research to real-world problems. As a result, the rst day of both ECCBR and ICCBR has been traditionally dedicated to presenting industrial CBR - plications. ECCBR 2004 Industry Day was co-chaired by Mehmet Göker and Francisco Martín who invited professionals from di erent elds to describe their elded CBR systems. The second day of the conference was dedicated to four workshops focusing on the following research interests: CBR in health sciences, explanation in CBR, computational creativity, and CBR applied to time series prediction. We are grateful to the Workshop Program co-chairs, Pablo Gervás and Kalyan Moy Gupta, for their e orts in coordinating these workshops, along with the individual workshop chairs and participants. Materials from the Ind- try Day and the workshops were published separately and can be obtained from the ECCBR 2004 website, idt. mdh. se/eccbr/.
Verlag: Springer Nature Singapore, 2011
ISBN 10: 144198187XISBN 13: 9781441981875
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration ofacademic AI techniques into current electronic entertainment games.The book elaborates on the main results produced in Academia within the last 10 years regarding all aspects of Artificial Intelligence for games, including pathfinding, decision making, and learning. A general theme of the book is thecoverage of techniques for facilitating the construction of flexible not prescripted AI for agents in games. Regarding pathfinding, the book includes new techniques for implementing real-time search methods that improve the results obtained through AI, as well as techniques for learning pathfinding behavior by observing actual players.Regarding decision making, the book describes new techniques for authoring tools that facilitate the construction by game designers (typically nonprogrammers) of behavior controlling software, by reusing patterns or actualcases of past behavior. Additionally, the book will cover a number of approaches proposed for extending the essentially pre-scripted nature of current commercial videogames AI into a more interactive form of narrative, where the story emerges from the interaction with the player. Some of those approachesrely on a layered architecture for the character AI, including beliefs, intentions and emotions, taking ideas from research on agent systems. The book also includes chapters on techniques for automatically or semiautomatically learning complex behavior from recorded traces of human or automatic players using different combinations of reinforcement learning, case-based reasoning, neural networks and genetic algorithms.