Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps

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9781449303457: Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps
Vom Verlag:

Got a great game idea? This complete do-it-yourself guide shows you how to make your game idea a reality for the iPhone and iPad. By developing a real game hands-on through the course of this book, you’ll get a thorough introduction to Xcode and Objective-C, while learning how to implement game logic, sophisticated graphics, game physics, sounds, and computer AI.

Author Todd Moore taught himself how to create an iPhone game in a week, with no previous knowledge of Apple’s development tools. Now he develops smartphone games and apps full time. With this book, any coder can turn game ideas into real products, ready for the App Store.

  • Get started by writing a simple game in only 20 lines of code
  • Build a complete air hockey game from scratch
  • Learn best practices for tracking multiple screen touches
  • Use animation loops and create collision functions
  • Get the tools you need to build your own stunning game graphics
  • Apply game physics to give your game a sense of realism
  • Record and edit lifelike sound effects, and create your own background music
  • Design a computer player with different levels of difficulty
  • Featuring an introduction by Steve Wozniak

Todd Moore founded TMSOFT to create unique smart phone applications and games. His most popular game title, Card Counter, was featured by Engadget, the Los Angeles Times, and CNET TV. Todd’s most popular application, White Noise, was featured by iTunes, Health Magazine, The Washington Post, PC Magazine, and Late Night with Jimmy Fallon.

Vom Verlag:

Got a good game idea? Turn your concept into a hot game app for iPhone, iPad, or iPod touch with this do-it-yourself guide. Tap, Move, Shake helps you build multitouch games that take full advantage of iOS 4, and shows you how to prepare your app for the App Store. Create your first game with just 20 lines of code, then learn how to add graphics, sound effects, and key game algorithms. This book helps you explore practical game examples for iOS devices.

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