Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk - Softcover

9780321735621: Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
Alle Exemplare der Ausgabe mit dieser ISBN anzeigen:
 
 
Book by Strougo Rod Wenderlich Ray

Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.

Críticas:
"If you're looking to create an iPhone or iPad game, Learning Cocos2D should be the first book on your shopping list. Rod and Ray do a phenomenal job of taking you through the entire process from concept to app, clearly explaining both how to do each step as well as why you're dong it." -Jeff LaMarche, Principal, MartianCraft, LLC, and coauthor of Beginning iPhone Development (Apress, 2009) "This book provides an excellent introduction to iOS 2D game development. Beyond that, the book also provides one of the best introductions to Box2D available. I am truly impressed with the detail and depth of Box2D coverage." -Erin Catto, creator of Box2D "Warning: reading this book will make you need to write a game! Learning Cocos2D is a great fast-forward into writing the next hit game for iOS-definitely a must for the aspiring indie iOS game developer (regardless of experience level)! Thanks, Rod and Ray, for letting me skip the learning curve; you've really saved my bacon!" -Eric Hayes, Principle Engineer, Brewmium LLC (and Indie iOS Developer) "Learning Cocos2D is an outstanding read, and I highly recommend it to any iOS developer wanting to get into game development with Cocos2D. This book gave me the knowledge and confidence I needed to write an iOS game without having to be a math and OpenGL whiz." -Kirby Turner, White Peak Software, Inc. "Learning Cocos2D is both an entertaining and informative book; it covers everything you need to know about creating games using Cocos2D." -Fahim Farook, RookSoft (rooksoft.co.nz) "This is the premiere book on Cocos2D! After reading this book you will have a firm grasp of the framework, and you will be able to create a few different types of games. Rod and Ray get you quickly up to speed with the basics in the first group of chapters. The later chapters cover the more advanced features, such as parallax scrolling, CocosDenshion, Box2D, Chipmunk, particle systems, and Apple Game Center. The authors' writing style is descriptive, concise, and fun to read. This book is a must have!" -Nick Waynik, iOS Developer
Reseña del editor:
Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you've played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you've played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It's easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you'll learn everything you need to know about Cocos2D so you can create the next killer iOS game. Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game. As you build Space Viking, you'll learn how to Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Add animations and movement to your games Build your game's main menu screen for accessing levels Use Cocos2D's Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion-Cocos2D's sound engine Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games along with tips and tricks

„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.

Gebraucht kaufen

Zustand: Befriedigend
Former library book; may include... Mehr zu diesem Angebot erfahren

Versand: Gratis
Innerhalb der USA

Versandziele, Kosten & Dauer

In den Warenkorb

Beste Suchergebnisse beim ZVAB

Beispielbild für diese ISBN

Strougo, Rod, Wenderlich, Raymond L.
ISBN 10: 0321735625 ISBN 13: 9780321735621
Gebraucht Softcover Erstausgabe Anzahl: 1
Anbieter:
Better World Books
(Mishawaka, IN, USA)
Bewertung

Buchbeschreibung Zustand: Good. 1st Edition. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. Artikel-Nr. 4690962-6

Weitere Informationen zu diesem Verkäufer | Verkäufer kontaktieren

Gebraucht kaufen
EUR 3,82
Währung umrechnen

In den Warenkorb

Versand: Gratis
Innerhalb der USA
Versandziele, Kosten & Dauer
Beispielbild für diese ISBN

Wenderlich, Ray
ISBN 10: 0321735625 ISBN 13: 9780321735621
Gebraucht Paperback Anzahl: 1
Anbieter:
WorldofBooks
(Goring-By-Sea, WS, Vereinigtes Königreich)
Bewertung

Buchbeschreibung Paperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Artikel-Nr. GOR006061875

Weitere Informationen zu diesem Verkäufer | Verkäufer kontaktieren

Gebraucht kaufen
EUR 1,01
Währung umrechnen

In den Warenkorb

Versand: EUR 5,58
Von Vereinigtes Königreich nach USA
Versandziele, Kosten & Dauer
Beispielbild für diese ISBN

Strougo, Rod; Wenderlich, Ray
Verlag: - (2011)
ISBN 10: 0321735625 ISBN 13: 9780321735621
Gebraucht Paperback Anzahl: 1
Anbieter:
AwesomeBooks
(Wallingford, Vereinigtes Königreich)
Bewertung

Buchbeschreibung Paperback. Zustand: Very Good. Learning Cocos2D: A Hands-on Guide to Building IOSGames with Cocos2D, Box2D, and Chipmunk (Addison-Wesley Learning Series) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Artikel-Nr. 7719-9780321735621

Weitere Informationen zu diesem Verkäufer | Verkäufer kontaktieren

Gebraucht kaufen
EUR 4,14
Währung umrechnen

In den Warenkorb

Versand: EUR 5,22
Von Vereinigtes Königreich nach USA
Versandziele, Kosten & Dauer
Foto des Verkäufers

Wenderlich, Ray,Strougo, Rod
Verlag: Addison-Wesley (2011)
ISBN 10: 0321735625 ISBN 13: 9780321735621
Gebraucht Softcover Anzahl: 1
Anbieter:
WeBuyBooks
(Rossendale, LANCS, Vereinigtes Königreich)
Bewertung

Buchbeschreibung Zustand: Good. Most items will be dispatched the same or the next working day. A few small marks or stains to the page edges/pages. Artikel-Nr. wbb0020419018

Weitere Informationen zu diesem Verkäufer | Verkäufer kontaktieren

Gebraucht kaufen
EUR 1,56
Währung umrechnen

In den Warenkorb

Versand: EUR 9,29
Von Vereinigtes Königreich nach USA
Versandziele, Kosten & Dauer
Beispielbild für diese ISBN

Wenderlich, Ray
Verlag: Addison Wesley (2011)
ISBN 10: 0321735625 ISBN 13: 9780321735621
Gebraucht Paperback Anzahl: 1
Anbieter:
Reuseabook
(Gloucester, GLOS, Vereinigtes Königreich)
Bewertung

Buchbeschreibung Paperback. Zustand: Used; Very Good. Dispatched, from the UK, within 48 hours of ordering. Though second-hand, the book is still in very good shape. Minimal signs of usage may include very minor creasing on the cover or on the spine. Artikel-Nr. CHL1511650

Weitere Informationen zu diesem Verkäufer | Verkäufer kontaktieren

Gebraucht kaufen
EUR 2,49
Währung umrechnen

In den Warenkorb

Versand: EUR 8,56
Von Vereinigtes Königreich nach USA
Versandziele, Kosten & Dauer