Reseña del editor:
Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, allowing them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting.
This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work.
Artists will explore tried and true, traditional sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on.
Fine art sculptors transitioning from traditional sculpting to digital sculpting will benefit for unique never-before-published guidance on how to successfully integrate digital sculpting into their workflow.
Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.
Biografía del autor:
Mike de la Flor is a freelance medical illustrator/animator, instructor, and writer. He's the author of several CG titles including the popular The Digital Biomedical Illustration Handbook. Mike has written dozens of articles for 3DWorld, Computer Arts, and MacWorld among other magazines.
Bridgette Mongeon is a master sculptor with over 20 years experience in figurative sculpture. She is a sought-after sculpting instructor and enjoys speaking on a variety of topics, such as art and technology and marketing in the arts. Bridgette is a contributing writer for Sculptural Pursuits and Sculptural Review and has written numerous articles on the arts.
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