Zu dieser ISBN ist aktuell kein Angebot verfügbar.
Alle Exemplare der Ausgabe mit dieser ISBN anzeigen:Die Inhaltsangabe kann sich auf eine andere Ausgabe dieses Titels beziehen.
„Über diesen Titel“ kann sich auf eine andere Ausgabe dieses Titels beziehen.
Versand:
EUR 5,27
Von Vereinigtes Königreich nach USA
Buchbeschreibung Hardcover. Zustand: Very Good. 3d Games:Volume 1: Real-Time Rendering and Software Technology Vol 1: Real-time Rendering and Software Technology This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Artikel-Nr. 7719-9780201619218
Weitere Informationen zu diesem Verkäufer | Verkäufer kontaktieren
Buchbeschreibung Paperback. Zustand: Very Good. This is the first academic games programming book/CD package that is expressly written for new degree courses in 3D-games programming. Authors introduce the theory behind the design of computer games and detail advanced techniques used in the industry. Students will be able to develop their own games within the game 'skeletons' accompanying the book, and will learn how to program complex games. This book could also be used for a more standard undergraduate 3D graphics programming course, with the games context being highly motivational. This book is a comprehensive treatment of current 3D games technology, including: * Theoretical foundations * Classical 3D graphics * Real-time rendering technology * Dynamics * Collision detection * Artificial Intelligence * Image-based rendering * Multi-player technology * Software technology * Engine architecture The text is written around an actual engine that implements most of the described techniques and accompanies the book on a CD-ROM. Readers can try out their own ideas by writing source code and can experiment with existing demonstrations by writing or altering plug-ins. The supplied engine features are: * BSP/PVS render management * Light maps for static geometry * Diffuse and specular (hardware) vertex lighting for dynamic objects * Volumetric fog with fog maps * Detail textures * Multi-texture support * Collision detection * Dynamic lights * Dynamic Shadows * Physically based animations * Animated meshed * Tri-strips and fans * Subdivision surfaces * 3D sound support * Complete plug-in directed. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Artikel-Nr. GOR003943169
Weitere Informationen zu diesem Verkäufer | Verkäufer kontaktieren
Buchbeschreibung Zustand: Fair. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In fair condition, suitable as a study copy. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1750grams, ISBN:9780201619218. Artikel-Nr. 9395724
Weitere Informationen zu diesem Verkäufer | Verkäufer kontaktieren
Buchbeschreibung Zustand: Sehr gut. Zustand: Sehr gut - Gepflegter, sauberer Zustand. Außen: verschmutzt. Aus der Auflösung einer renommierten Bibliothek. Kann Stempel beinhalten. Fehlt: CD. | Seiten: 816 | Sprache: Englisch. Artikel-Nr. 1315666/202
Weitere Informationen zu diesem Verkäufer | Verkäufer kontaktieren
Buchbeschreibung Zustand: Gut. Zustand: Gut - Gebrauchs- und Lagerspuren. Fehlt: CD. | Seiten: 816 | Sprache: Englisch. Artikel-Nr. 1315666/203
Weitere Informationen zu diesem Verkäufer | Verkäufer kontaktieren